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(+1)

Hi! I'm running Hell Grinders on Friday. For the Bard's "You Have My Axe" power, it looks like Harm 2 is changed to Harm 1 with the blue ink mark. Does the power do 1 or 2 Harm? Thanks!

Hey there! Guess I could have done that a little clearer. The Bard's instrument is Harm 1. 

Thanks for the reply!

(+1)

Amazing game! Doom was my first computer game I played back in the 1990's and you've taken the coolness of Doom and cranked it up the max! Thank you sir.

(+1)

I may have missed it, but there doesn't appear to be a way to regain energy without a priest around. Is that correct?

Hey, sorry, late to reply here! No, enemies can drop energy as per usual Lumen rules - I just didn't cover Lumen in this doc. 

(+2)

Hell Grinders does exactly what you need: gives you the framework to run a couple hours of brutality with extreme 'heroes' shredding hardcore monsters that have just enough crunch to make them feel interesting without overwhelming. A good entrypoint into LUMEN and a great system for running a game with a heart made of boomer-shooter nonsense.

Slamming a Surge cola before playing is about the only way you could make this better.

(+1)

The visual design is WILD. Thanks for making such a cool game!

Thank you so much!

(+2)

HI!  Just bought this - cant wait to try it out - noticed a typo on Page 3 (the Marine)  That stat/power should be AMMO = 6 but it says RAGE (probly copy/paste error from Gladiator above it).  I looked but couldn't find a way to send a private message, didn't mean to call out the typo for the whole world :)