Lighthouse at the End of the World
A downloadable game
Pick up physical copies at my shop, Tabletop Bookshelf, Knave of Cups, and Indie Press Revolution.
Tend the light. Fend off the dead. In all things, persist.
You play a lighthouse keeper at the furthest reaches of civilization. Your tormentors are numerous: the crushing solitude, the chaotic weather, the penal colony nearby, and a legion of unquiet dead conspire to erode your sanity until one of them claims you.
You may well die. But you will not go quietly.
With a die, a tower, a deck of cards and a handful of coins, you will reveal why you came to be here, document the uncanny perils and numbing drudgery of life in the lighthouse, and explore the unraveling mystery of your ghostly companions. For discovering their true identities may be the one way to end their suffering… and consequently your own.
Live or die, by the end of Lighthouse at the End of the World you will have penned a strange tale of doom, perseverance and grace in the face of certain oblivion.
Actual Plays
Watch Black Dragon Dungeon Company's playthrough!
Lighthouse at the End of the World is a 32-page sourcebook written by Ken Lowery with cover art by Sally Cantirino.
This work is based on The Wretched (found at http://loottheroom.itch.io/wretched), product of Chris Bissette and Loot The Room, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | Bannerless Games |
Genre | Role Playing |
Tags | Fantasy, Horror, jenga, journaling, Singleplayer, solo, Solo RPG, Tabletop role-playing game, wretchedandalone |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Print Edition + PDF
Support this game at or above a special price point to receive something exclusive.
Thanksgiving Community Copies
You've all given Lighthouse at the End of the World a warm welcome this year, so here's a little Thanksgiving gift back to you. If you'd like a copy but cannot afford it, please claim a PDF and enjoy.
Print Edition + PDF (U.S. SHIPPING ONLY)
At this level, you'll receive the 32-page black and white print edition of Lighthouse at the End of the World, in addition to the PDF. The print edition is expected to ship in late June, 2022.
This reward only applies to U.S. addresses. Please do not forget to enter your address!
Development log
- Minor fixes for v1.4May 14, 2022
Comments
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I love this game! It's so atmospheric and spooky but without being overwhelming. I love the different genres of prompts, I was expecting spooky ghost activity but mixing in horrors from the ocean and your character's own mind adds so much good variety! I'm a few turns in with my first character and am excited to see how it ends!
Thank you so much! Can't wait to hear how the rest of your game goes.
I got this in the recent humble bundle and I'm preparing to play it! Super excited! I was just wondering: in the book you say each set of cards represents a week of your time, but then also that you roll a d6 to determine how many cards you draw per day. I was wondering when you roll a d6 for clearing the ghosts since it says you do it once per day: once for every day in that "week" or only once for each entire draw? Seems hard to clear 10 ghosts if it's once every entire draw you'll run out of cards fast! Or do you reshuffle any cards that don't say to discard them back in?
Thank you!
Hi there! Sorry for the confusion - yes, that is my error. Broadly speaking any TURN (roll a die, draw that many cards, play them out, roll a die again to see if you get a 5 or 6) is (or should be) referred to as a "week," but I do state in the text that time is kind of flexible there and that's more of a suggestion than an iron-clad rule. It's really up to you if that full turn is a day, a week, a month, whatever.
And yes, the idea is you roll that salvation die (as the Wretched & Alone framework calls it) at the end of each turn, but not at the end of each card. You are right that that makes clearing all 10 ghosts an unlikely outcome; that's the dirty secret of Wretched & Alone games. It is possible to survive (especially if you remove the Jenga tower), but extremely unlikely. These games are more about the journey than the destination, about finding meaning even in the face of futility.
You can reshuffle and keep going, but I would wait until all cards are spent before doing so.
Thank you so much! I can't wait to play :D
Great work! I really enjoyed it!
YOOOOOOOOOOO THANK YOU SO MUCH THIS IS SO EXCITING